Ronin

Real-Time character in Unreal Engine for SOS the game.

Responsible for Character Design, Facial Sculpt & Model, Hair Authoring, Clothing, Textures and Real-Time Authoring.

Matt corcoran wanderer01 color

Real-Time character in Unreal Engine

Matt corcoran wanderer02 color

Real-Time character in Unreal Engine

Matt corcoran wanderer03 color

Real-Time character in Unreal Engine

Matt corcoran wanderer04 color

Real-Time character in Unreal Engine

Matt corcoran wanderer06 color

Real-Time character in Unreal Engine

Matt corcoran wanderer07 color

Real-Time character in Unreal Engine

Matt corcoran wanderer08 color

Real-Time character in Unreal Engine

Matt corcoran wanderer01 grey

Real-Time character in Unreal Engine

Matt corcoran wanderer02 grey

Real-Time character in Unreal Engine

Matt corcoran wanderer03 grey

Real-Time character in Unreal Engine

Matt corcoran wanderer04 grey

Real-Time character in Unreal Engine

Matt corcoran zb ronin1

ZBrush Sculpt rendered in Keyshot