ATLAS - Heavy Armor - Model Breakdown

Breakdown the steps used in creating the Heavy Armor for ATLAS

Final Armor Asset textured in Substance Painter

Final Armor Asset textured in Substance Painter

Step 1 - Blockin

Step 1 - Blockin

Step 2 - Create Marvelous Designer Base CLothing

Step 2 - Create Marvelous Designer Base CLothing

Step 3 - Continue model with added Marvelous Designer clothes

Step 3 - Continue model with added Marvelous Designer clothes

Step 4 - Add thickness and refine shapes

Step 4 - Add thickness and refine shapes

Step 4 - Setup game/working mesh

Step 4 - Setup game/working mesh

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Step 5 - Add armor trim detailing

Setup ZBrush Polygroups

Setup ZBrush Polygroups

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 6 - Add extra detailing, studs, parts and start masking areas for future color ID

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 7 - UVs

Step 8 - Changing pant design for boots

Step 8 - Changing pant design for boots

Step 8 - Baking Textures

Step 8 - Baking Textures

Step 8 - Baking Textures

Step 8 - Baking Textures

Step 8 - Baking Textures - Normals

Step 8 - Baking Textures - Normals

Step 8 - Baking Textures - Color ID

Step 8 - Baking Textures - Color ID

Step 8 - Baking Textures - AO

Step 8 - Baking Textures - AO

Step 8 - Baking Textures - Curviture

Step 8 - Baking Textures - Curviture

Step 9 - Substance Painter Pass

Step 9 - Substance Painter Pass

Step 9 - Substance Painter Pass

Step 9 - Substance Painter Pass

Step 10 - Desaturated version ready for in engine color mask

Step 10 - Desaturated version ready for in engine color mask