Matt Corcoran

The Initiative: Xbox Game Studios | Principal Character Artist | May 2019 - Present
• Unannounced Project

Studio Wildcard | Senior Character Artist | Aug 2018 - May 2019
• Character creation and pipeline development for ATLAS, a survival MMO with 40,000+ players
• Facial ethnicity and diversity preset sculpting
• Dynamic Character Aging – Young to old, male and female, body sculpt, and texture variation.
• Character costume creation for layering part system

Outpost Games | Lead Character Artist | Aug 2015 - Jul 2018
• SOS - Indie Published Game (PC Game in Unreal Engine 4)
• Lead Character Artist for internal and external character modeling & texturing production
• Character & Creature Pipeline Development, Modeling & Texturing
• Created character modeling pipelines for 16 and 32 online multiplayer game modes
• Hair Styling, Real-Time Hair Card Authoring, and Hair Material Tuning  
• Character Art Concept & Design

Industrial Light & Magic | Senior Character Artist | Mar 2014 - Mar 2015
• Jurassic World - Creature Modeling and Hires Skin Detailing
• Pirates of the Caribbean: Battle for the Sunken Treasure, Disneyland Shanghai
Jack Sparrow Digital Double Model
• Soarin' - Disney California Adventure, Epcot, & Shanghai Disneyland
Digital Double Modeling, Creature Modeling, and Texturing
• Iron Man Experience - Tomorrowland at Hong Kong Disneyland
• Teenage Mutant Ninja Turtles (2014) - Sculpted Muscle Corrective Blend Shapes for Animated Sequences

Anatomytools.com | Character Artist, Supervisor | Mar 2011 - Mar 2014
• Assisted sculpting the 1:6th Male Anatomy Figures and Skeleton
• Preproduction on the 1:6th Female Anatomy Figures
• Prototyped and created anatomy assets and figures
• Created mold masters for factory mass production
• Supervised the team in creating 3D Models for Anatomical Reference Figures
• Guest Anatomy Instructor for Advance Anatomy Workshops

Cinematico: Lead Character Artist | Apr 2010 - Mar 2011
Modeled and textured video game characters and props

Liquid Development | 3D Character Artist | May 2009 - Apr 2010 + Jan 2011 - Feb 2011
Modeled and textured video game characters and props

Pacific Digital Image | Freelance 3D Artist | Jul 2008 - Dec 2008
Photo-real modeling, lighting, and rendering for animation and print

XYZ Graphics | Freelance 3D Artist | Apr 2008 - May 2008
Photo-real modeling and texturing for animation and print

InterActive Group LCC: 3D Artist | Mar 2006 - Aug 2007
3D modeling, animation, lighting, and texturing for educational animation in exhibits nationwide

Education:
• Columbus College of Art & Design – BFA, Time-Based Media Studies, Columbus, OH - 2006
• Columbus State Community College – AA, Fine Art, Columbus, OH - Sept. 2001 to March 2004

Awards:
• Spectrum 26: The Best in Contemporary Fantastic Art – Nominated Artist

Publications:
• Spectrum 26: The Best in Contemporary Fantastic Art – Featured Artwork
• 3D World Magazine - Issue 212 – 2016 – Featured Artwork and Wrote a How-To Article
• 3D Artist Magazine - Issue 86 – 2015 – Feature Artwork “The Warrior”

Software:
• 3D: ZBrush, 3D Studio Max, Maya, Marvelous Designer, Ornatrix, Modo, Keyshot, Marmoset
• Paint & Texture: Substance Painter, Photoshop, Mari, Mudbox, Quixel
• Game Engine: Unreal Engine 4